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Gecekondu (Turkish Slum) 2019
VR-Ready
Game Environment Prop
Softwares Used :
3Ds Max, Photoshop, Substance Painter, ZBrush, Topogun, UVLayout, Unity 2017 4.31f1
Mesh count : 192
Triangle C. : 134172
VR Ready
All of the assets creating the slum ,except the outer volume of the building, are created by me.
Other Assets used to create the scene : Quixel Megascans
Textures : Textures.com (Free), Quixel Megascans, Substance by Adobe
I have created a Slum building, a generic type of Slums in located in some parts of the cities of Turkey. The project is suitable to view, wander in VR. All textures are 4K
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