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Gecekondu (Turkish Slum) 2019

VR-Ready
Game Environment Prop

Softwares Used :

3Ds Max, Photoshop, Substance Painter, ZBrush, Topogun, UVLayout, Unity 2017 4.31f1

Mesh count : 192

Triangle C. : 134172

VR Ready

All of the assets creating the slum ,except the outer volume of the building, are created by me.

Other Assets used to create the scene : Quixel Megascans

Textures : Textures.com (Free), Quixel Megascans, Substance by Adobe

I have created a Slum building, a generic type of Slums in located in some parts of the cities of Turkey. The project is suitable to view, wander in VR. All textures are 4K

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